


You never have to reset/revert to a previous save if you screw up However, we were also teased with the possibility of a so-called impossible "super ending," but it may just be a myth – there are so many possibilities and permutations that no one knows yet whether a perfect playthrough is actually possible (or so we're told).

We're told you'll have to make some tough decisions along the way, choosing sides and inevitably leaving some corpses and pissed off people in your wake. In Tactics Ogre, depending on the choices you make in the story, your quest will branch off in different ways, and you'll even fight entirely different battles.The Warren Report (pictured below) gives you aclear, graph-based summary of your past choices and their consequences. Morality systems are fairly common now in western-style RPGs, but even though the original Battle Ogre in 1993 ('95 in the US) had an alignment system with multiple endings it's still a rarity to see any kind of morality options in a tactical RPG. Its morality system makes it totally nonlinear In other tactics games, you're often pressured to keep your clan small to avoid grinding, but in Tactics Ogre you can recruit more freely without worrying about bringing your clan level down. If you use a white mage in battle, all the white mages in your clan gain experience as if they all fought too, which encourages using a diverse party. Overall, it may a bit more involved than FF Tactics, but it also has little touches that make it less punishing too, like the Wheel of Fortune system (which we'll get to later) and a leveling system where entire classes level up at once rather than individual characters.
